AI Insights · Timothy · July 2021
Top Character Collection Games in Luxembourg: Q2 2021 Performance
Discover the performance trends of the top 5 character collection games on a unified platform in Luxembourg during Q2 2021, based on Sensor Tower data.
In the second quarter of 2021, Luxembourg saw notable trends in the performance of the top 5 character collection games on a unified platform. Here’s a detailed look at the weekly downloads, revenue, and active users for these popular apps, based on data from Sensor Tower.
Coin Master from Moon Active experienced fluctuations in its weekly revenue, peaking at around $22K at the end of March and ending the quarter with approximately $18K in the final week of June. Weekly downloads showed a decline, starting at 125 and dropping to 67 by the end of the quarter. The app maintained a relatively stable number of weekly active users, ranging from 2.4K to 2.7K.
State of Survival: Zombie War by FunPlus International AG saw its highest weekly revenue in mid-May with around $15.8K, before declining to about $6K at the end of June. Weekly downloads also fluctuated, starting at 105 and ending at 92. The game's weekly active users varied between 974 and 836 throughout the quarter.
Brawl Stars by Supercell had a fairly consistent performance. Weekly revenue ranged from $5.3K to $9.6K, while weekly downloads remained steady, starting at 310 and peaking at 405 in early May. The number of weekly active users remained robust, fluctuating between 12.2K and 13.3K.
Pokémon GO from Niantic, Inc. showed stable weekly revenue, peaking at $7.8K in late March and maintaining around $5.6K by the end of June. Weekly downloads saw a slight increase towards the end of the quarter, rising from 273 to 284. The app's weekly active users ranged from 9.9K to 10.8K, indicating a steady user base.
Clash of Clans, another hit from Supercell, experienced a significant spike in weekly revenue in mid-April, reaching $14.2K, but then decreased to around $5.2K by late June. Weekly downloads started at 170 and saw a minor increase to 203 by the end of the quarter. The game maintained a strong weekly active user count, ranging between 12.1K and 13.5K.
For more detailed insights and data, visit Sensor Tower.